Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objects

Shuohan Tao1, Boyao Zhou2, Hanzhang Tu2, Yuwang Wang2, Yebin Liu2,*
1University of Cambridge 2Tsinghua University

*Corresponding author

3DV 2026

Monocular dynamic reconstruction with robust novel-view rendering.

Abstract

3D Gaussian Splatting (GS) enables highly photorealistic scene reconstruction from posed image sequences but struggles with viewpoint extrapolation due to its anisotropic nature, leading to overfitting and poor generalization, particularly in sparse-view and dynamic scene reconstruction. We propose Tessellation GS, a structured 2D GS approach anchored on mesh faces, to reconstruct dynamic scenes from a single continuously moving or static camera. Our method constrains 2D Gaussians to localized regions and infers their attributes via hierarchical neural features on mesh faces. Gaussian subdivision is guided by an adaptive face subdivision strategy driven by a detail-aware loss function. Additionally, we leverage priors from a reconstruction foundation model to initialize Gaussian deformations, enabling robust reconstruction of general dynamic objects from a single static camera, previously extremely challenging for optimization-based methods. Our method outperforms the previous state of the art, reducing LPIPS by 29.1% and Chamfer distance by 49.2% on appearance and mesh reconstruction tasks.

Method

Tessellation GS pipeline from mesh initialization through neural Gaussian derivation and subdivision
Per-frame meshes initialize a canonical template. Neural Gaussians are anchored to mesh faces and refined with adaptive subdivision for robust novel-view rendering.

Video Results

Smooth D-NeRF Validation

Hook

Jumping Jacks

Mutant

Stand Up

Direct LRM Output

Raw per-frame reconstruction output used as the initial prior.

Hook

Jumping Jacks

Mutant

Stand Up

Real-World Results

Novel-view rendering and tracking on real-world captures.

Cactus

Male 02

Male 02 — Tracking

Male 03

Male 03 — Input

Male 03 — Novel View

Qualitative Results

Qualitative comparison of Tessellation GS with TiNeuVox, DG-Mesh, and HexPlane
Novel-view comparisons on Smooth D-NeRF sequences.
Mesh reconstruction comparison between ground truth, DG-Mesh, and Tessellation GS
Qualitative comparison of mesh reconstruction. Our meshes contain substantially more geometric detail due to the strong correlation between photometric appearance and geometry introduced by the Gaussian offset constraint.
Ground truth, direct LRM output, and Tessellation GS result
Refinement from the direct LRM initialization.
People Snapshot input view, novel view, and extracted mesh
Novel-view appearance and extracted geometry on People Snapshot.

BibTeX

@inproceedings{tao2026tessellation,
  title     = {Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objects},
  author    = {Tao, Shuohan and Zhou, Boyao and Tu, Hanzhang and Wang, Yuwang and Liu, Yebin},
  booktitle = {International Conference on 3D Vision (3DV)},
  year      = {2026}
}